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` When Tim Gibson contacted The Outhouse, right before the release of Moth City #5, and asked us to review his comic, Ol’ Jude Terror asked himself the obvious question: what the hell is this guy thinking? Sure, an endorsement from The Outhouse is highy sought after because we hate pretty much everything, so when we say we like a comic, you know it’s gotta be good. On the other hand, if the comic stinks… well, let’s just say, there is such a thing as bad publicity.
So I passed the request along to fine folks on the Outhouse Review Team, but, most likely due to the fact that this style of digital comic, where the same page is shown over and over with panels or dialog altered to create a sense of animation, translates into roughly eight billion skillion “pages” for a single issue when compiled into PDF form, nobody ended up reviewing it. Still, Tim Gibson was undeterred by our (accidental) refusal to cover his book, and he contacted us again with the release of issue #6. At this point, I had no choice to believe that either Tim Gibson is some kind of masochist who wanted us to mock him relentlessly, or his book is really that damn good…
DC announced a new way of digital storytelling today, namely to take a page from Bantam’s popular line of Choose Your Own Adventure children’s books. When announcing its new DC2 digital initiative, which will add soundtracks and “dynamic art” to digital comics (Marvel Infinite with sound, I think), the company also announced DC2 Multiverse, which will allow readers to make choices that affect how the comic ends.
We can all agree that digital comics are the future of the medium we love. Though there will always be purists who demand their books on paper, their records on vinyl, and their movies on DVD, it is undeniable that every entertainment medium has been moving toward digital as a primary means of distribution and storage. In many ways, the transition is cosmetic. We may find it easier to access music through the iTunes store, or to stream video to our phones from Netflix, but when it comes down to it, we are still listening to music through speakers or headphones and watching video on a screen. The actual experience of listening or watching is largely unchanged. Furthermore, it remains passive…